![]() ![]() The next thing to check is the Wrap Mode. Since we aren’t using our texture as a sprite, we can change this to Default. First, the Texture Type is set to Sprite (2D and UI). Before we attach our background to the quad, we need to change a couple of things in the Inspector. Next, in our project, let’s right-click in the Hierarchy and go to 3D Object -> Quad.Ī quad is a flat square made with two triangles that we can use to attach a texture, namely our space background. For that, we can use this space background from the Unity Asset store. The first step is to grab a background for our game. We will be adding a space background to our game, and give a scrolling effect to make it feel like we are actively flying through space. So in this post, we will doing just that. Since this project is a space shooter, it would make sense if the ships were actually flying in space.
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